2049 | 2025
HACKATHON PROJECT (3 days)
UNITY 6
Pitch : You are in 2049. Natural disasters are multiplying, and human actions are driving humanity toward collapse. Guide your friend Roxane through the various events she will encounter to help her return safely to Paris.

01
Context
We created this game during a civic hackathon organized by our school in collaboration with the French Red Cross. We had three days to design a game that could be used in presentations or exhibitions to raise awareness about the dangers of climate change and humanity’s neglect of the planet.
We therefore took part in this event and won first prize in the hackathon.
02
My Work
● We wanted a game with accessible controls and fairly intuitive for most people. A logical and realistic context so that players could feel immersed, but also understand that the issues addressed are very real.
● We therefore chose to build our game around a text message conversation on a phone. Indeed, this type of device is extremely widespread nowadays, and people immediately understand how to use it, making the control tutorial quick and simple.
● The context of a text conversation with a friend also helps make the situation more concrete and provides a direct way to convey subtle messages to the player.


● On my side, I was mainly responsible for designing and writing the dialogues between the player and Roxane, creating several narrative paths. I first developed the main storyline and present it to my colleagues, before having it reviewed and validated by the Red Cross using their exhibitions as a reference.
The situations encountered by the player had to be realistic, but above all, they needed to showcase effective solutions and proper preparation for dealing with these kinds of events.