OFF BEAT | 2025
SCHOOL PROJECT (3 month)
UNITY 6
Pitch : Off Beat is a mix between a brawler and a rythm game. You have to stay in rythm to become more powerful, pass the different arenas and beat your tyranic manager.

01
Context
During my second year at ISART Digital Paris, I spent three months developing Off Beat. I worked as a game designer as well as one of the two programmers on our eight-member team.
02
My Work
● I coded using visual scripting in Unity. The most important part of my work was the amount of thought I put into the 3Cs of our game.
As the person responsible for programming the player character and the camera, I had a lot of responsibility regarding the game feel and had to be very careful to ensure the game was enjoyable to play.
● This was achieved through extensive QA testing and benchmarking, in order to evaluate whether our gameplay building blocks fit the scope and vision of the project.
In addition to coding the 3Cs, I also worked on VFX, character animations, and the entire combo and health systems.


● During this project, I am still working on the game design.
I participated in the selection of our enemy list, debated character abilities, and helped build our level design.
We’ve built about 10 levels and then decorated them with assets and materials.
● We also developed a combo system to reward the player for good timing and rhythm, as well as a punishment system to add more challenge to the game.
Finally, we worked with three sound designers who oversaw the development of our game and created beautiful soundtracks and sound effects to enhance the juiciness and rhythm aspects of the gameplay.